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New levels of exciting 3D graphics experiences

VeriSilicon's Vivante 3D GPU series has higher power-efficiency and cost effectiveness in 3D improved performance for 3D graphics rendering and computing.

GC8000Nano Series

With the latest features and class-leading performance across its entire range of mass market consumer and embedded products, the GC8000Nano series increase performance and GPU computational efficiency and bring new levels of exciting 3D graphics experiences to mobile, embedded, and microcontroller-based devices.

GC8000Nano GC8000NanoUltra GC8000NanoUltra31
Linux Kernel 5.x/4.x/3.x support
Android Support
Windows Embedded Compact Support
Target UI Resolution at 60 FPS 720p WVGA~1080p WVGA~1080p
Target Applications/Systems Embedded System MCU Android Wear
Mainstream MCU
Open System
Android Wear
Top-Line MCU
Open System
               
Software API Drivers OpenGL ES 2.0/1.1
OpenVG 1.1
OpenCV
OpenGL ES 2.0/1.1
OpenVG 1.1
OpenCV
Vulkan 1.1/1.0
OpenGL ES 2.0/1.1
OpenVG 1.1, OpenCV
OpenCL 1.2/1.1

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Arcturus Series

With Arcturus Multi-Compute Unit Architecture, the GC8000 and GC8X00 series are fully packed with cutting-edge features accessible through the latest industry standard APIs, including Vulkan, OpenGL ES, DirectX, OpenCL, OpenVG, and OpenVX. This advanced generation ScalarMorphic™ architecture in the Arcturus cores includes hardware tessellation for photo-realistic 3D graphics, increased computational throughput, and the latest compression engine for reduced bandwidth. The GC8000 and GC8X00 series bring cost-effective desktop-level graphics and compute technologies to mobile devices, tablets, notebooks, TVs, automotive applications and embedded devices.

GC8000UL GC8000L GC8000
Vulkan1.2
OpenCL 3.0
OpenGL ES 3.1/OpenGL 3.1, DX11 FL 9_3
OpenGL ES 3.2/OpenGL 4.0 (w/XS Option)
Android NN HAL
OpenCV
OpenVX 1.3 Option Option Option
DX SM 5.0 Option Option Option
NN Acceleration Option Option Option
Shader Units (vec1 equivalent shader) 8 16 32
GC8200 GC8400 GC8800 GC8800-MP4
Vulkan1.2
OpenCL 3.0
OpenGL ES 3.1/OpenGL 3.1, DX11 FL 9_3
OpenGL ES 3.2/OpenGL 4.0 (w/XS Option)
Android NN HAL
OpenCV
OpenVX 1.3 Option Option Option Option
DX SM 5.0 Option Option Option Option
NN Acceleration Option Option Option Option
Shader Units (vec1 equivalent shader) 128 256 512 2048

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